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CR Type 1 Stun Bullet 15 N/A N/A N/A 0.1 0.01
  • Dazes target 1d4 rounds
  • 15% chance to stun target 1 round
3.00
CR Type 2 30 N/A N/A N/A 0.1 0.01 N/A 2.00
CR Type 2 Fire 40 N/A N/A N/A 0.1 0.01
  • Does 4d20 + runic energy damage
  • Inflicts 2d20 burn damage
4.00
CR Type 2 Lightening 40 N/A N/A N/A 0.1 0.01
  • Deals 5d20 + runic energy damage
  • 10% chance to stun target 1 round
4.00
CR Type 3 40 N/A N/A N/A 0.1 0.01 N/A 2.50
CR Type 3 Scatter Shot 30 N/A N/A N/A 0.1 0.01 Scatters shot so that it affects target and 1x1 space area around target. 2.75
CR Type 4 45 N/A N/A N/A 0.1 0.01 N/A 2.75
Dart 3 + 1d4 N/A throw range x 2 +5 0.12
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
0.97
Dart Shooter 2d8 N/A 1d20 0 0.25 0.25 flammable 0.65
Double Barrel 12-Gauge Shotgun 30 N/A 12 -15 28 18
  • You can load and shoot 2 shells with one attack
  • Shotguns come with a recoil penalty that reduces Hit Targeting by 15 and causes 1d20 damage to wielder

You can apply the following enhancements to your shotgun

  • Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
  • Recoil Dampener: reduces recoil penalty by half, costs 40.00
  • Stock Pad: removes recoil damage to weilder, costs 25.00
  • 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
650.00
Double Barrel 20-Gauge Shotgun 20 N/A 12 -15 28 18
  • You can load and shoot up to 2 shells in a single attack
  • Shotguns come with a recoil penalty that reduces Hit Targeting by 15 and causes 1d12 damage to wielder

You can apply the following enhancements to your shotgun

  • Gun Sights: increases the Hit Chance by 5 and the Range by 2, costs 25.00
  • Recoil Dampener: reduces recoil penalty by half, costs 40.00
  • Stock Pad: removes recoil damage to weilder, costs 25.00
  • 12-Shell Clip: Allows for preloading 12 shells so that you do not have to spend a support action to reload between 12 shells, costs 100.00
450.00
Electrified Net 2d20 N/A throw range +5 20 5
  • Traps enemies, enemies must make strength check to escape.
  • Shocks enemies for 5d12 life magic damage per round trapped, including right when trapped
  • 40% chance to daze target for 1 round, 20% chance to stun target for 1 round; chances are each time shocked
50.00
Fiberglass Explosive Arrow 2 + 1d% N/A N/A N/A 0.15 0.1
  • Does Piercing damage
  • Explodes on impact, explosion radius confined to 1 space
2.50
Fiberglass Screamer Arrow 4 + 1d10 N/A N/A +5 0.1 0.1
  • Does Piercing damage
  • Emits high pitch noise as it flies distracting target, giving target a 10 evade penalty
2.25
Fiberglass Skinny Arrow 4 + 1d10 N/A N/A N/A 0.1 0.1
  • Does Piercing damage
  • 25% Piercing damage
1.85
Fire Bomb 3d% N/A throw range + effect radius area of effect 1 1
  • explosion of fire affecting a 3x3 space area
  • burn damage to affected of 1d12 per round until healed
  • explodes upon impact
60.00
Flash Bomb 3d12 N/A throw range + effect radius area of effect 1 1
  • Explodes as a flash of light covering a 4x4 space area
  • All targets affected are hit with visual instability, 20% chance of blindness for 3 rounds
  • Explodes on impact
40.00
Gauntlets 10 7 1 +2 2 3 Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
17.32
Got-Xen Rabid Wolf 65 N/A 12 -10 25 18
  • Rate of Fire: 1 to 2 per action
  • Must be reloaded after the 2nd shot.
250.00
Got-Xen Xeno Striker 40 N/A 15 -5; hit chance decreases by 5 per shot 40 20
  • Rate of Fire: up to 12 per action, reaction checks possible every other shot
  • Must be reloaded after 12th shot
  • 20% chance of jamming each shot
  • 15% chance of backfire for 1d10 HP damage to user
400.00
Got-Xen Xeno Sweeper 40 N/A 15 -1; hit chance decreases by 3 per shot 30 18
  • Rate of Fire: Up to 5 per action, no reaction chances
  • Must be reloaded after 5th shot.
700.00
Gun Sights N/A N/A +2 +5 +0.5 0 N/A 25.00
Gun Sights N/A N/A +2 +5 +0.5 0 N/A 25.00
Gunblade Conversion 24 (blade only) N/A 2 (blade range only) -5 (gun firing only) 15 (blade weight) 15 Adds rune stone slot for blade effect only. 200.00
GX Shotgun Rounds 35 N/A N/A N/A 0.1 0.01 N/A 3.25
GX Shotgun Special Rounds 60 N/A N/A N/A 0.1 0.01 N/A 4.00
Hunting Bow 4 + 1d12 N/A shooting range of 1d12 + 6; must be at least 3 spaces away to use +5 1.5 10 flammable 108.60
Improved Runic Crystal N/A N/A +5 +5 N/A N/A Increases the attack value of the runic blast by an additional 10% (x1.1). 100.00
Incapacitator Crossbow Bolts 12 N/A N/A N/A 0.1 0.1
  • Does Piercing damage
  • Attack dazes target 1 round
  • Critical Hit stuns target 1 round
2.75
Leather Gloves 3 + 1d6 2 1 +2 0.25 2 Can apply the following enhancement to the weapon:
Belted: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
3.29