Weapons home
Weapon | Attack | Parry | Range | Hit Chance | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Lightning Bomb | 3d% | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
70.00 |
Long Bow | 3 + 1d10 | N/A | shooting range of 1d12 + 10; must be at least 4 spaces away to use | +5 | 1.25 | 10 | flammable | 95.71 |
Long Runic Rifle | 22 | N/A | 20 | +10 | 18 | 20 | Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. | 700.00 |
Oak Barbed Head Arrow | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.33 | 0.1 |
|
0.73 |
Oak Bodkin Arrows | 3 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.32 | 0.1 |
|
0.65 |
Oak Boomerang | 4 + 2d8 | N/A | throw range + 1d10 | +5 | 1.24 | 2 |
|
14.13 |
Oak Forked Head Arrows | 2 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.35 | 0.1 |
|
0.89 |
Oak Swallowtail Arrows | 4 + 1d8 | N/A | With Bow: no added range; Melee: 1; Throw: throw range + 5 | 0 | 0.42 | 0.1 |
|
0.94 |
Pipe Bomb | 1d6 number of percent dice | N/A | throw range + effect radius | area of effect | 1 | 1 |
Explosive Triggers Can Be:
|
80.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Recoil Dampener | N/A | N/A | -2 | N/A | 4 | 0 | Reduces Hit Chance penalty per additional shot by half. | 80.00 |
Reinforced Bow | 1d8 | N/A | 0 | 0 | 0.5 | 0 | Removes flammability from bow | 5.00 |
Revolver Suppressor | N/A | N/A | -5 | -5 | 0.5 | 1 |
Decreases firing noise by 90%, making it hard to hear unless the area is quiet. Reduces Rate of Fire by 1. |
20.00 |
Rifle Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Ringed Knuckles | 5 | N/A | 1 | +2 | 0.65 | 0.5 | N/A | 6.57 |
Rune Stone Slot | N/A | N/A | N/A | N/A | N/A | N/A | Adds a slot for a second rune stone that can be used to apply weapon effects when acquired like with any traditional weapon. | 20.00 |
Runic Gauntlet | 20 + 2d12 | 10 | 1 | 0 | 4 | 5 |
|
125.00 |
Runic Staff Rifle | 10 (melee); 15 (energy) | N/A | 2 (staff); 8 (blast) | 0 (staff), +5 (blast) | 15 | 18 |
Shot value is increased depending upon the level purity of the applied rune stone. For every 2 Soul applied to the blast, the blast is increased by 4%. At least 20% of the Soul must come from the rune stone, and once empty the rune stone will need to be replaced. The rune stone can of course be recharged, as long as it remains a rune stone. This is actually a runic rifle designed to look like a staff. It is more popular among those who want the power of a runic rifle but don't want to advertise that they are carrying one around. Given its more slender shape, it isn't as powerful as traditional runic rifles, however it has the unique advantage of being able to be used like a wizard staff. Staff Special Effects:
|
750.00 |
Runic-Teck Knuckles | 15 + 1d20 | N/A | 1 | 0 | 5 | 2 | Adds runic energy and elemental attack to your punching attack. | 15.00 |
Shotgun Suppressor | N/A | N/A | -5 | -5 | 1 | 1 |
|
40.00 |
Sight | 0 | N/A | +1 | +5 | 0 | 0 | Increase Hit Targeting by + 5. | 25.00 |
Single Barrel 12-Gauge Shotgun | 30 | N/A | 12 | -10 | 25 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d20 damage to wielder You can apply the following enhancements to your shotgun
|
550.00 |
Single Barrel 20-Gauge Shotgun | 20 | N/A | 12 | -10 | 20 | 18 |
Shotguns come with a recoil penalty that reduces Hit Targeting by 10 and causes 1d10 damage to wielder You can apply the following enhancements to your shotgun
|
350.00 |
Slingshot | 4d4 | N/A | 1d20 | 0 | 0.6 | 0.5 | flammable | 1.88 |
Small Bow | 3 + 1d8 | N/A | shooting range of 1d12 + 2; must be at least 2 spaces away to use | +5 | 0.75 | 8 | flammable | 63.68 |
Smoke Bomb | 0 | N/A | throw range + effect radius | area of effect | 1 | 1 |
|
35 |
SpeedX Bolts | 18 | N/A | N/A | +2 | 0.1 | 0.1 | Does Piercing damage | 2.20 |
Spiked Knuckles | 8 | N/A | 1 | +2 | 0.6 | 0.5 | Piercing Damage: 10% to Vitality | 7.94 |
Spreading Disc | 10 + 1d20 per disc | N/A | throw range | +5 | 4 | 4 | Separates into 3 discs when thrown | 40.00 |
Spring Loaded Weapon | 0 | N/A | 0 | 0 | 0.5 | 0.5 | A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pully is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM. | 10.00 |