Chaotic Winds

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Spell Chaotic Winds
Effects Summary

This spell is a part of the Airess spell chain and rune stone. When this manipulation is created it creates a powerful cork-screwing shot of air. When shot at a single target it has the chance of dealing either heavy damage or little damage. First you roll 10d20 for damage, and then you roll a 1d3. Rolling a 1 decreases the damage that would be done by half. Rolling a 2 lets the spell do the damage shown on the 10d20. Rolling a 3 increases the damage that would be done by x 2. You can also make a Mental check to stun the target for 1 round.

Effects

This spell is a part of the Airess spell chain and can be found in the Airess rune stone.

When this manipulation is created it creates a powerful cork-screwing shot of air. When shot at a single target it has the chance of dealing either heavy damage or little damage. First you roll 10d20 for damage, and then you roll a 1d3. Rolling a 1 decreases the damage that would be done by half. Rolling a 2 lets the spell do the damage shown on the 10d20. Rolling a 3 increases the damage that would be done by x 2. You can also make a Mental check to stun the target for 1 round.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: instant
Range & Area: 1 target
Normal Spell
Success Rate:  45
Max Success Rate:  75

Level Effects Summary Level 2 Upgrade: Increase inital damage roll by 1d20.
Level 3 Upgrade: Increase inital damage roll by 1d20.
Level 4 Upgrade: Increase inital damage roll by 1d20.
Level 2 Effects

Level 2 Upgrade: Increase inital damage roll by 1d20.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant
Range & Area: 1 target
Normal Spell
Success Rate:  35
Max Success Rate:  65

Level 3 Effects

Level 3 Upgrade: Increase inital damage roll by 1d20.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: instant
Range & Area: 1 target
Normal Spell
Success Rate:  25
Max Success Rate:  55

Level 4 Effects

Level 4 Upgrade: Increase inital damage roll by 1d20.

Stat Cost: 70 Soul
Casting Speed: 7
Duration: instant
Range & Area: 1 target
Normal Spell
Success Rate:  15
Max Success Rate:  45

Rune Stone Effect

Weapon Effect: Chaotic Winds

Roll a 1d3 with every hit:

  • 1 decreases damage dealt by half
  • 2 does nothing
  • 3 doubles damage dealt.
Stat Cost 40 Soul, +10 per additional level
Casting Speed 4, +1 per additional level
Range & Area 1 target
Success Rate Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45
Cost to Acquire

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

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