Dishevel

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Spell Dishevel
Effects Summary

This spell is a part of the Dishevel spell chain and rune stone. When this manipulation is created wind starts rapidly pushing the target around in place. The spell smacks the target around doing 3d20 points of damage and then just breaks away, leaving the target dizzy. This causes the target to be able to move or use spells and skills while it gets itself back together for that round, but can still attack and defend. Once the round is over the target is affected by Imbalance and must make agility checks to move or fall for the rest of the duration of the spell.

Effects

This spell is a part of the Dishevel spell chain and can be found in the Dishevel rune stone.

When this manipulation is created wind starts rapidly pushing the target around in place. The spell smacks the target around doing 3d20 points of damage and then just breaks away, leaving the target dizzy. This causes the target to be able to move or use spells and skills while it gets itself back together for that round, but can still attack and defend. Once the round is over the target is affected by Imbalance and must make agility checks to move or fall for the rest of the duration of the spell.

Stat Cost: 15 Soul
Casting Speed: 2
Duration: 1 round
Range & Area: 1 target
Invisible Spell
Success Rate:  60
Max Success Rate:  90

Level Effects Summary Level 2 Upgrade: Increase damage by 1d10.
Level 3 Upgrade: Increase damage by 1d10.
Level 4 Upgrade: Increase damage by 1d10.
Level 2 Effects

Level 2 Upgrade: Increase damage by 1d10.

Stat Cost: 20 Soul
Casting Speed: 2.5
Duration: 1 round
Range & Area: 1 target
Invisible Spell
Success Rate:  50
Max Success Rate:  80

Level 3 Effects

Level 3 Upgrade: Increase damage by 1d10.

Stat Cost: 25 Soul
Casting Speed: 3
Duration: 1 round
Range & Area: 1 target
Invisible Spell
Success Rate:  40
Max Success Rate:  70

Level 4 Effects

Level 4 Upgrade: Increase damage by 1d10.

Stat Cost: 30 Soul
Casting Speed: 3.5
Duration: 1 round
Range & Area: 1 target
Invisible Spell
Success Rate:  30
Max Success Rate:  60

Rune Stone Effect

Weapon Effect: Dishevel

Critical Hit causes Imbalance

Stat Cost 15 Soul; + 5 per level
Casting Speed 2; + 0.5 per level
Range & Area 1 target
Success Rate Level 1:  60/90
Level 2:  50/80
Level 3:  40/70
Level 4:  30/60
Cost to Acquire

This is a Tier 1 spell

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

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