Sound Tripping
Spell | Sound Tripping |
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Effects Summary | This spell is a part of the Echo Perception spell chain and rune stone. This spell sends a sound wave straight from you in the direction you are facing. Any target, ally or enemy, that is in the wave's path must make an Agility Check or is knocked over and dealt 2d20 magic damage. |
Effects | This spell is a part of the Echo Perception spell chain and is found in the Echo Perception rune stone. This spell sends a sound wave straight from you in the direction you are facing. Any target, ally or enemy, that is in the wave's path must make an Agility Check or is knocked over and dealt 2d20 magic damage. Stat Cost: 20 Soul |
Level Effects Summary | Level 2 Upgrade: Agility Check Penalty of Caster's Runic Energy. Level 3 Upgrade: Inflicts 1d4 rounds of daze to target should target be knocked down. Level 4 Upgrade: Inflicts 1 round of stun to target should target be knocked down. |
Level 2 Effects | Level 2 Upgrade: Agility Check Penalty of Caster's Runic Energy. Stat Cost: 30 Soul |
Level 3 Effects | Level 3 Upgrade: Inflicts 1d4 rounds of daze to target should target be knocked down. Stat Cost: 40 Soul |
Level 4 Effects | Level 4 Upgrade: Inflicts 1 round of stun to target should target be knocked down. Stat Cost: 50 Soul |
Rune Stone Effect | N/A |
Stat Cost | 20 Soul; +10 per level |
Casting Speed | 2; +1 per level |
Range & Area | straight line from user |
Success Rate | Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
0 reviews: Unrated
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