Theft

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Spell Theft
Effects Summary

This spell is a part of the Air's Constant Flow spell chain and rune stone. With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than your character’s lifting 1-H limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.

Effects

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than your character’s lifting 1-H limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell.

Stat Cost: 20 Soul
Casting Speed: 1
Duration: instant
Range & Area: 1 target
Invisible Spell
Success Rate:  55
Max Success Rate:  85

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect

Weapon Effect: Theft

Critical Hit steals 1 item from target, to be determined by GM.

Stat Cost 20 Soul
Casting Speed 1
Range & Area 1 target
Success Rate Level 1:  55/85
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100

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Unrated