Theft
Spell | Theft |
---|---|
Effects Summary | This spell is a part of the Air's Constant Flow spell chain and rune stone. With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than your character’s lifting 1-H limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell. |
Effects | This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone. With this spell you create a gust of wind that can pull something light off a target and bring it back to you. The item cannot weigh more than your character’s lifting 1-H limit. The wind cannot untie knots or undo latches, but it can reach into pockets or bags as long as they are not latched or tied shut with anything. The GM has the final say on all items lifted with this spell. Stat Cost: 20 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | Weapon Effect: Theft Critical Hit steals 1 item from target, to be determined by GM. |
Stat Cost | 20 Soul |
Casting Speed | 1 |
Range & Area | 1 target |
Success Rate | Level 1: 55/85 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
0 reviews: Unrated
There have been no comments yet