West Wind's Charge
Spell | West Wind's Charge |
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Effects Summary | This spell is a part of the Airess spell chain and rune stone. When this spell is created, you or your chosen ally are given a boost to your total damage values and Physical Armor Protection to carry out the whims of the West Wind. This spell increases the target's Melee Power and Throw Power by 30 and increased your Physical Armor by 25% and grants immunity to air magic for the duration of this spell. |
Effects | This spell is a part of the Airess spell chain and is found in the Airess rune stone. When this spell is created, you or your chosen ally are given a boost to your total damage values and Physical Armor Protection to carry out the whims of the West Wind. This spell increases the target's Melee Power and Throw Power by 30 and increased your Physical Armor by 25% and grants immunity to air magic for the duration of this spell. Stat Cost: 30 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | Weapon Effect: West Wind's Charge Weapon attack value increased by 50%. Armor Effect: West Wind's Charge Physical Armor increased by 25% for the piece of armor that this is applied to. |
Stat Cost | 30 Soul |
Casting Speed | 3 |
Range & Area | 1d10 rounds |
Success Rate | Level 1: 50/80 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
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