West Wind's Charge

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Spell West Wind's Charge
Effects Summary

This spell is a part of the Airess spell chain and rune stone. When this spell is created, you or your chosen ally are given a boost to your total damage values and Physical Armor Protection to carry out the whims of the West Wind. This spell increases the target's Melee Power and Throw Power by 30 and increased your Physical Armor by 25% and grants  immunity to air magic for the duration of this spell.

Effects

This spell is a part of the Airess spell chain and is found in the Airess rune stone.

When this spell is created, you or your chosen ally are given a boost to your total damage values and Physical Armor Protection to carry out the whims of the West Wind. This spell increases the target's Melee Power and Throw Power by 30 and increased your Physical Armor by 25% and grants  immunity to air magic for the duration of this spell.

Stat Cost: 30 Soul
Casting Speed: 3
Duration: 1d10 rounds
Range & Area: 1 target
Buff Spell
Success Rate:  50
Max Success Rate:  80

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect

Weapon Effect: West Wind's Charge

Weapon attack value increased by 50%.

Armor Effect: West Wind's Charge

Physical Armor increased by 25% for the piece of armor that this is applied to.

Stat Cost 30 Soul
Casting Speed 3
Range & Area 1d10 rounds
Success Rate Level 1:  50/80
Cost to Acquire

This is a Tier 3 spell

Level 1: 75/150

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Unrated