West Wind's Protection
Spell | West Wind's Protection |
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Effects Summary | This spell is a part of the Air's Constant Flow spell chain and rune stone. When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 6d20 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target. |
Effects | This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone. When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 6d20 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target. Stat Cost: 30 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d12. Level 3 Upgrade: Increase damage by 1d12. Level 4 Upgrade: Increase damage by 1d12. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d12. Stat Cost: 40 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d12. Stat Cost: 50 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d12. Stat Cost: 60 Soul |
Rune Stone Effect | Armor Effect: West Wind's Protection (Body Armor Only) Retaliates melee damage with 30% of damage dealt to armor. |
Stat Cost | 30 Soul; +10 per level |
Casting Speed | 3; +1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
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