West Wind's Protection

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Spell West Wind's Protection
Effects Summary

This spell is a part of the Air's Constant Flow spell chain and rune stone. When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 6d20 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target.

Effects

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 6d20 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target.

Stat Cost: 30 Soul
Casting Speed: 3
Duration: 1d10 rounds
Range & Area: 1 target
Protection Spell
Success Rate:  50
Max Success Rate:  80

Level Effects Summary Level 2 Upgrade: Increase damage by 1d12.
Level 3 Upgrade: Increase damage by 1d12.
Level 4 Upgrade: Increase damage by 1d12.
Level 2 Effects

Level 2 Upgrade: Increase damage by 1d12.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: 1d10 rounds
Range & Area: 1 target
Protection Spell
Success Rate:  40
Max Success Rate:  70

Level 3 Effects

Level 3 Upgrade: Increase damage by 1d12.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: 1d10 rounds
Range & Area: 1 target
Protection Spell
Success Rate:  30
Max Success Rate:  60

Level 4 Effects

Level 4 Upgrade: Increase damage by 1d12.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: 1d10 rounds
Range & Area: 1 target
Protection Spell
Success Rate:  20
Max Success Rate:  50

Rune Stone Effect

Armor Effect: West Wind's Protection (Body Armor Only)

Retaliates melee damage with 30% of damage dealt to armor.

Stat Cost 30 Soul; +10 per level
Casting Speed 3; +1 per level
Range & Area 1 target
Success Rate Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50
Cost to Acquire

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

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