Deterioration
Spell | Deterioration |
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Effects Summary | This spell is a part of the Soak spell chain and rune stone. This spell allows you to use soak on inanimate objects and cause objects such as doors, locks, even walls to deteriorate until they fall apart. The length of time it takes depends upon the object and is up to the GM. The stat cost is per minute. A good example of this spell is to use it to break an easy lock. After two minutes the lock breaks and falls in pieces to the ground. You cannot use this spell effect on armor or weaponry or on living things. |
Effects | This spell is a part of the Soak spell chain and is found in the Soak rune stone. This spell allows you to use soak on inanimate objects and cause objects such as doors, locks, even walls to deteriorate until they fall apart. The length of time it takes depends upon the object and is up to the GM. The stat cost is per minute. A good example of this spell is to use it to break an easy lock. After two minutes the lock breaks and falls in pieces to the ground. You cannot use this spell effect on armor or weaponry or on living things. Stat Cost: 20 Soul per minute |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 20 Soul per minute |
Casting Speed | 3 |
Range & Area | 1 target within 6 feet |
Success Rate | Level 1: 50/80 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
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