Glimmering Hope

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Spell Glimmering Hope
Effects Summary

This spell is a part of the Distortion spell chain and rune stone. This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 3d20 points of damage.

Effects

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 3d20 points of damage.

Stat Cost: 20 Soul
Casting Speed: 1.5
Duration: instant
Range & Area: 3 targets
Normal Spell
Success Rate:  55
Max Success Rate:  85

Level Effects Summary Level 2 Upgrade: Increase damage by 1d10.
Level 3 Upgrade: Increase damage by 1d10.
Level 4 Upgrade: Increase damage by 1d10.
Level 2 Effects

Level 2 Upgrade: Increase damage by 1d10.

Stat Cost: 25 Soul
Casting Speed: 2
Duration: instant
Range & Area: 3 targets
Normal Spell
Success Rate:  45
Max Success Rate:  75

Level 3 Effects

Level 3 Upgrade: Increase damage by 1d10.

Stat Cost: 30 Soul
Casting Speed: 2.5
Duration: instant
Range & Area: 3 targets
Normal Spell
Success Rate:  35
Max Success Rate:  65

Level 4 Effects

Level 4 Upgrade: Increase damage by 1d10.

Stat Cost: 35 Soul
Casting Speed: 3
Duration: instant
Range & Area: 3 targets
Normal Spell
Success Rate:  25
Max Success Rate:  55

Rune Stone Effect N/A
Stat Cost 20 Soul; +5 per level
Casting Speed 1.5; +0.5 per level
Range & Area 3 targets
Success Rate Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

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