Harbinger of Doom
Spell | Harbinger of Doom |
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Effects Summary | This spell is in the Purify spell chain and rune stone. This spell turns the target into an agent of the parched desert, a terrible chimera. This gives you your runic speed per head (3 heads), as well as making you immune to all water and fire based attacks. You are also granted 300 Physical Armor, 25 Defense to replace your normal armor since your armor will not protect you in this form nor can you hold any weapons. Every physical attack you do deals 10 x melee power and 1d20 poison damage that does compound to any existing poison damage as well. |
Effects | This spell is in the Purify spell chain and is found in the Purify rune stone. This spell turns the target into an agent of the parched desert, a terrible chimera. This gives you your runic speed per head (3 heads), as well as making you immune to all water and fire based attacks. You are also granted 300 Physical Armor, 25 Defense to replace your normal armor since your armor will not protect you in this form nor can you hold any weapons. Every physical attack you do deals 10 x melee power and 1d20 poison damage that does compound to any existing poison damage as well. Stat Cost: 60 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 60 Soul |
Casting Speed | 6 |
Range & Area | 1 target or self |
Success Rate | Level 1: 35/65 |
Cost to Acquire | This is a Tier 6 spell Level 1: 200/400 |
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