Hypernatraemia

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Spell Hypernatraemia
Effects Summary

This spell is a part of the Scorpion Jab spell chain and rune stone. This terrible spell marks the end of the target as the target is dying of dehydration. The target has 3 rounds to drink 3d10 uses of water to reverse the spell. By the third round if the target has failed to do so, the target is dead. If the target kills the spell caster, the spell will end. As this is technically a status effect, dispel or death of magic will not end its effects. One can only drink 1 use of liquid per round, but the target can not attack to have another use, not move to have another use, not cast a spell, not defend, etc... Therefore unless the target is lucky enough to roll really low, this spell is a death sentance.

Effects

This spell is a part of the Scorpion Jab spell chain and is in the Scorpion Jab rune stone.

This terrible spell marks the end of the target as the target is dying of dehydration. The target has 3 rounds to drink 3d10 uses of water to reverse the spell. By the third round if the target has failed to do so, the target is dead. If the target kills the spell caster, the spell will end. As this is technically a status effect, dispel or death of magic will not end its effects. One can only drink 1 use of liquid per round, but the target can not attack to have another use, not move to have another use, not cast a spell, not defend, etc... Therefore unless the target is lucky enough to roll really low, this spell is a death sentance.

Stat Cost: 50 Soul
Casting Speed: 6
Duration: 3 round death countdown
Range & Area: 1 target
Invisible Spell
Success Rate:  40
Max Success Rate:  70

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect

Weapon Effect: Hypernatraemia

Critical Hit causes dehydration status effect.

Stat Cost 50 Soul
Casting Speed 6
Range & Area 1 target
Success Rate Level 1:  40/70
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300

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Unrated