Rising Blood
Spell | Rising Blood |
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Effects Summary | This spell is a part of the Distortion spell chain and rune stone. This horrid manipulation summons fresh blood from underneath the feet of the targets. The blood-formed hands struggle to grab their opponents as they drip and reform before the eyes of those in the spell. Every enemy must make a speed check with your Runic Energy as a penalty to see if they get caught. If they get caught the target is knocked down and is held face down in the blood. The target must then roll a 1d6 each round until freed, with 6 equaling the target being incapacitated with 0 Vitality. The target may be saved if the hand is knocked free by another target or with a successful strength check. |
Effects | This spell is a part of the Distortion spell chain and is found in the Distortion rune stone. This horrid manipulation summons fresh blood from underneath the feet of the targets. The blood-formed hands struggle to grab their opponents as they drip and reform before the eyes of those in the spell. Every enemy must make a speed check with your Runic Energy as a penalty to see if they get caught. If they get caught the target is knocked down and is held face down in the blood. The target must then roll a 1d6 each round until freed, with 6 equaling the target being incapacitated with 0 Vitality. The target may be saved if the hand is knocked free by another target or with a successful strength check. Stat Cost: 50 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul |
Casting Speed | 5 |
Range & Area | battlefield |
Success Rate | Level 1: 40/70 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/300 |
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