Rising Blood

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Spell Rising Blood
Effects Summary

This spell is a part of the Distortion spell chain and rune stone. This horrid manipulation summons fresh blood from underneath the feet of the targets. The blood-formed hands struggle to grab their opponents as they drip and reform before the eyes of those in the spell. Every enemy must make a speed check with your Runic Energy as a penalty to see if they get caught. If they get caught the target is knocked down and is held face down in the blood. The target must then roll a 1d6 each round until freed, with 6 equaling the target being incapacitated with 0 Vitality. The target may be saved if the hand is knocked free by another target or with a successful strength check. 

Effects

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

This horrid manipulation summons fresh blood from underneath the feet of the targets. The blood-formed hands struggle to grab their opponents as they drip and reform before the eyes of those in the spell. Every enemy must make a speed check with your Runic Energy as a penalty to see if they get caught. If they get caught the target is knocked down and is held face down in the blood. The target must then roll a 1d6 each round until freed, with 6 equaling the target being incapacitated with 0 Vitality. The target may be saved if the hand is knocked free by another target or with a successful strength check. 

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant
Range & Area: battlefield
Area of Effect Spell
Success Rate:  40
Max Success Rate:  70

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect N/A
Stat Cost 50 Soul
Casting Speed 5
Range & Area battlefield
Success Rate Level 1:  40/70
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300

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Unrated