Sandstorm

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Spell Sandstorm
Effects Summary

This spell is a part of the Scorpion Jab spell chain and rune stone. This spell attempts to summon a terrible storm. However the storm is devoid of any water and instead fills itself with sand and debris. It rages across the battlefield doing 20d10 damage to all enemy targets. Yourself and your allies are protected within bubbles.

Effects

This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.

This spell attempts to summon a terrible storm. However the storm is devoid of any water and instead fills itself with sand and debris. It rages across the battlefield doing 20d10 damage to all enemy targets. Yourself and your allies are protected within bubbles.

Stat Cost: 35 Soul
Casting Speed: 4
Duration: instant
Range & Area: all enemy targets
Area of Effect Spell
Success Rate:  50
Max Success Rate:  80

Level Effects Summary Level 2 Upgrade: + 1d20 to damage
Level 3 Upgrade: + 1d20 to damage
Level 4 Upgrade: + 1d20 to damage
Level 2 Effects

Level 2 Upgrade: + 1d20 to damage

Stat Cost: 45 Soul
Casting Speed: 5
Duration: instant
Range & Area: all enemy targets
Area of Effect Spell
Success Rate:  40
Max Success Rate:  70

Level 3 Effects

Level 3 Upgrade: + 1d20 to damage

Stat Cost: 55 Soul
Casting Speed: 6
Duration: instant
Range & Area: all enemy targets
Area of Effect Spell
Success Rate:  30
Max Success Rate:  60

Level 4 Effects

Level 4 Upgrade: + 1d20 to damage

Stat Cost: 65 SA
Casting Speed: 7
Duration: instant
Range & Area: all enemy targets
Area of Effect Spell
Success Rate:  20
Max Success Rate:  50

Rune Stone Effect N/A
Stat Cost 35 Soul; +10 per level
Casting Speed 4; +1 per level
Range & Area all enemy targets
Success Rate Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50
Cost to Acquire

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

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