Sandstorm
Spell | Sandstorm |
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Effects Summary | This spell is a part of the Scorpion Jab spell chain and rune stone. This spell attempts to summon a terrible storm. However the storm is devoid of any water and instead fills itself with sand and debris. It rages across the battlefield doing 20d10 damage to all enemy targets. Yourself and your allies are protected within bubbles. |
Effects | This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone. This spell attempts to summon a terrible storm. However the storm is devoid of any water and instead fills itself with sand and debris. It rages across the battlefield doing 20d10 damage to all enemy targets. Yourself and your allies are protected within bubbles. Stat Cost: 35 Soul |
Level Effects Summary | Level 2 Upgrade: + 1d20 to damage Level 3 Upgrade: + 1d20 to damage Level 4 Upgrade: + 1d20 to damage |
Level 2 Effects | Level 2 Upgrade: + 1d20 to damage Stat Cost: 45 Soul |
Level 3 Effects | Level 3 Upgrade: + 1d20 to damage Stat Cost: 55 Soul |
Level 4 Effects | Level 4 Upgrade: + 1d20 to damage Stat Cost: 65 SA |
Rune Stone Effect | N/A |
Stat Cost | 35 Soul; +10 per level |
Casting Speed | 4; +1 per level |
Range & Area | all enemy targets |
Success Rate | Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
0 reviews: Unrated
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