Scorpion Jab
Spell | Scorpion Jab |
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Effects Summary | This spell is a part of the Scorpion Jab spell chain and rune stone. With this spell you sharply pull away water from the target, replacing it with poison. This does instant damage of 4d20 and deals 1d12 poison damage per round until cured. There is no immunity to this poisoning. |
Effects | This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone. With this spell you sharply pull away water from the target, replacing it with poison. This does instant damage of 4d20 and deals 1d12 poison damage per round until cured. There is no immunity to this poisoning. Stat Cost: 15 Soul |
Level Effects Summary | Level 2 Upgrade: Increase inital damage by 1d20 Level 3 Upgrade: Increase poison damage by 1d12 Level 4 Upgrade: inflict Soul poisoning of 1d12 per round until healed. |
Level 2 Effects | Level 2 Upgrade: Increase inital damage by 1d20 Stat Cost: 25 Soul |
Level 3 Effects | Level 3 Upgrade: Increase poison damage by 1d12 Stat Cost: 35 Soul |
Level 4 Effects | Level 4 Upgrade: inflict Soul poisoning of 1d12 per round until healed. Stat Cost: 45 Soul |
Rune Stone Effect | Weapon Effect: Scorpion Jab Critical Hit poisons target for 1d10 poison damage until cured. This is non-stacking. |
Stat Cost | 15 Soul; +10 per level |
Casting Speed | 1.5; 1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 60/90 Level 2: 50/80 Level 3: 40/70 Level 4: 30/60 |
Cost to Acquire | This is a Tier 1 spell Level 1: 25/50 |
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