Sea's Citadel
Spell | Sea's Citadel |
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Effects Summary | This spell is a part of the Aqua Seed spell chain and rune stone. With this spell you create a barrier from yourself out to the maximum radius of the spell. Walls rise up from the floor of solid flowing water. Anyone who is in the range of the spell is sealed in the Citadel. No physical attacks, including projectile attacks can reach the targets inside from outside. The Citadel has two small orbs that shoot arrows out at those around the citadel, doing 1d%+3d20 per arrow. Any projectiles or spells used from inside can reach the outside. Enemies inside are not effected by the arrows and can attack those inside freely. Allies outside are not affected by the arrows. |
Effects | This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone. With this spell you create a barrier from yourself out to the maximum radius of the spell. Walls rise up from the floor of solid flowing water. Anyone who is in the range of the spell is sealed in the Citadel. No physical attacks, including projectile attacks can reach the targets inside from outside. The Citadel has two small orbs that shoot arrows out at those around the citadel, doing 1d%+3d20 per arrow. Any projectiles or spells used from inside can reach the outside. Enemies inside are not effected by the arrows and can attack those inside freely. Allies outside are not affected by the arrows. Stat Cost: 50 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul |
Casting Speed | 5 |
Range & Area | a 3x3 space area around the caster |
Success Rate | Level 1: 40/70 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/300 |
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