Sea's Spirit

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Spell Sea's Spirit
Effects Summary

This spell is a part of the Aqua Seed spell chain and rune stone. With this manipulation you create the embodiment of the spirit of the sea. Every time you or an ally is to take damage, the spirit of the sea appears to take up to 80 points of the damage. Each time the spirit takes damage for an ally, a protection is used up.

Effects

This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone.

With this manipulation you create the embodiment of the spirit of the sea. Every time you or an ally is to take damage, the spirit of the sea appears to take up to 5d20 points of the damage. Each time the spirit takes damage for an ally, a protection is used up.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: 2d6 protections
Range & Area: all allies and self
Protection Spell
Success Rate:  45
Max Success Rate:  75

Level 2 Effects

Level 2 Upgrade: Increase damage taken by spirit by 1d20.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: 2d6 protections
Range & Area: all allies and self
Protection Spell
Success Rate:  35
Max Success Rate:  65

Level 3 Effects

Level 3 Upgrade: Increase damage taken by spirit by 1d20.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: 2d6 protections
Range & Area: all allies and self
Protection Spell
Success Rate:  25
Max Success Rate:  55

Level 4 Effects

Level 4 Upgrade: Increase damage taken by spirit by 1d20.

Stat Cost: 70 Soul
Casting Speed: 7
Duration: 2d6 protections
Range & Area: all allies and self
Protection Spell
Success Rate:  15
Max Success Rate:  45

Rune Stone Effect

Armor Effect: Sea's Spirit

Increases Defense and Spirit by 25%.

Stat Cost 40 Soul; +10 per level
Casting Speed 4; +1 per level
Range & Area all allies and self
Success Rate Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45
Cost to Acquire

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

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