Sea's Spirit
Spell | Sea's Spirit |
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Effects Summary | This spell is a part of the Aqua Seed spell chain and rune stone. With this manipulation you create the embodiment of the spirit of the sea. Every time you or an ally is to take damage, the spirit of the sea appears to take up to 80 points of the damage. Each time the spirit takes damage for an ally, a protection is used up. |
Effects | This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone. With this manipulation you create the embodiment of the spirit of the sea. Every time you or an ally is to take damage, the spirit of the sea appears to take up to 5d20 points of the damage. Each time the spirit takes damage for an ally, a protection is used up. Stat Cost: 40 Soul |
Level 2 Effects | Level 2 Upgrade: Increase damage taken by spirit by 1d20. Stat Cost: 50 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage taken by spirit by 1d20. Stat Cost: 60 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage taken by spirit by 1d20. Stat Cost: 70 Soul |
Rune Stone Effect | Armor Effect: Sea's Spirit Increases Defense and Spirit by 25%. |
Stat Cost | 40 Soul; +10 per level |
Casting Speed | 4; +1 per level |
Range & Area | all allies and self |
Success Rate | Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
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