Sea's Will
Spell | Sea's Will |
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Effects Summary | This spell is a part of the Aqua Seed spell chain and rune stone. With this spell you become possessed by the thoughts of the Sea. You are given two abilities to use at will. The first is an attack magic that does 2d% points of damage to a single target of your choice. The second is healing magic that restores 10d20 Vitality to a single target. You can choose which you would like to do and to what target and can only do one per round. You cannot cast other spells, use other skills, or make other actions until the spell is over. |
Effects | This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone. With this spell you become possessed by the thoughts of the Sea. You are given two abilities to use at will. The first is an attack magic that does 2d% points of damage to a single target of your choice. The second is healing magic that restores 10d20 Vitality to a single target. You can choose which you would like to do and to what target and can only do one per round. You cannot cast other spells, use other skills, or make other actions until the spell is over. Stat Cost: 40 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage/healing by 1d20. Level 3 Upgrade: Increase damage/healing by 1d20. Level 4 Upgrade: Increase damage/healing by 1d20. |
Level 2 Effects | Level 2 Upgrade: Increase damage/healing by 1d20. Stat Cost: 50 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage/healing by 1d20. Stat Cost: 60 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage/healing by 1d20. Stat Cost: 70 Soul |
Rune Stone Effect | N/A |
Stat Cost | 40 Soul; +10 per level |
Casting Speed | 4; +1 per level |
Range & Area | 1 target or self |
Success Rate | Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
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