Tainted Waters
Spell | Tainted Waters |
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Effects Summary | This spell is a part of the Distortion spell chain and rune stone. With this manipulation you create a flood of blackish sickly water. The waters are 4 feet deep, and only affect land based enemy targets. Those touched by the water must make resist checks with your runic energy as a penalty to not get poisoned. Should they get poisoned, they lose 1d20 Vitality per round. The waters avoid you and your allies, going around you instead. |
Effects | This spell is a part of the Distortion spell chain and is found in the Distortion rune stone. With this manipulation you create a flood of blackish sickly water. The waters are 4 feet deep, and only affect land based enemy targets. Those touched by the water must make resist checks with your runic energy as a penalty to not get poisoned. Should they get poisoned, they lose 1d20 Vitality per round. The waters avoid you and your allies, going around you instead. Stat Cost: 40 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 40 Soul |
Casting Speed | 4 |
Range & Area | battlefield |
Success Rate | Level 1: 45/75 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
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