Tainted Waters

  • By
  • Added
  • 49 views
Spell Tainted Waters
Effects Summary

This spell is a part of the Distortion spell chain and rune stone. With this manipulation you create a flood of blackish sickly water. The waters are 4 feet deep, and only affect land based enemy targets. Those touched by the water must make resist checks with your runic energy as a penalty to not get poisoned. Should they get poisoned, they lose 1d20 Vitality per round. The waters avoid you and your allies, going around you instead.

Effects

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

With this manipulation you create a flood of blackish sickly water. The waters are 4 feet deep, and only affect land based enemy targets. Those touched by the water must make resist checks with your runic energy as a penalty to not get poisoned. Should they get poisoned, they lose 1d20 Vitality per round. The waters avoid you and your allies, going around you instead.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: instant
Range & Area: battlefield
Area of Effect Spell
Success Rate:  45
Max Success Rate:  75

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect N/A
Stat Cost 40 Soul
Casting Speed 4
Range & Area battlefield
Success Rate Level 1:  45/75
Cost to Acquire

This is a Tier 4 spell

Level 1: 100/200

Trackbacks

There have been no trackbacks yet

Rating

Unrated