Uplift
Spell | Uplift |
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Effects Summary | This spell is a part of the Soak spell chain and rune stone. This manipulation is made to levitate a target into the air and leave them there for two rounds. At the end of the second round, the water holding the target up will dissipate, but not before putting some water above the target. The damage comes from hitting the ground, dealing 4d20 points of physical damage. During the round the target is levitated, the target may still attack with projectile weapons and spells. You can also use this skill to hold an ally up. |
Effects | This spell is a part of the Soak spell chain and is found in the Soak rune stone. This manipulation is made to levitate a target into the air and leave them there for two rounds. At the end of the second round, the water holding the target up will dissipate, but not before putting some water above the target. The damage comes from hitting the ground, dealing 4d20 points of physical damage. During the round the target is levitated, the target may still attack with projectile weapons and spells. You can also use this skill to hold an ally up. Stat Cost: 15 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | Armor Effect: Uplift (Footwear only) Triple jump range. |
Stat Cost | 15 Soul |
Casting Speed | 1.5 |
Range & Area | 1 target |
Success Rate | Level 1: 55/85 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
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