Uplift

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Spell Uplift
Effects Summary

This spell is a part of the Soak spell chain and rune stone. This manipulation is made to levitate a target into the air and leave them there for two rounds. At the end of the second round, the water holding the target up will dissipate, but not before putting some water above the target. The damage comes from hitting the ground, dealing 4d20 points of physical damage. During the round the target is levitated, the target may still attack with projectile weapons and spells. You can also use this skill to hold an ally up.

Effects

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

This manipulation is made to levitate a target into the air and leave them there for two rounds. At the end of the second round, the water holding the target up will dissipate, but not before putting some water above the target. The damage comes from hitting the ground, dealing 4d20 points of physical damage. During the round the target is levitated, the target may still attack with projectile weapons and spells. You can also use this skill to hold an ally up.

Stat Cost: 15 Soul
Casting Speed: 1.5
Duration: takes 2 rounds to complete effect; or until target is set down by caster
Range & Area: 1 target
Timed Spell
Success Rate:  55
Max Success Rate:  85

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect

Armor Effect: Uplift (Footwear only)

Triple jump range.

Stat Cost 15 Soul
Casting Speed 1.5
Range & Area 1 target
Success Rate Level 1:  55/85
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100

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