Warding

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Spell Warding
Effects Summary

This spell is a part of the Purify spell chain and rune stone. Warding protects against magical spell damage. If a damaging spell has the ability to do more than 40 points of damage, then its spell damage is reduced by 40 and the remaining damage is further reduced by 20%. Spells that do 40 points of damage or less will do zero damage. Spells that do not cause damage are not protected against. Any adverse effect from the damaging spell still applies.

Effects

This spell is a part of the Purify spell chain and is found in the Purify rune stone.

Warding protects against magical spell damage. If a damaging spell has the ability to do more than 40 points of damage, then its spell damage is reduced by 40 and the remaining damage is further reduced by 20%. Spells that do 40 points of damage or less will do zero damage. Spells that do not cause damage are not protected against. Any adverse effect from the damaging spell still applies.

Stat Cost: 20 Soul
Casting Speed: 2.5
Duration: 1d8 rounds
Range & Area: 1 target or self
Protection Spell
Success Rate:  55
Max Success Rate:  85

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect

Armor Effect: Warding

Decreases all water magic damage by 20%.

Stat Cost 20 Soul
Casting Speed 2.5
Range & Area 1 target or self
Success Rate Level 1:  55/85
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100

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Unrated