Acorn Shot

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Spell Acorn Shot
Effects Summary Part of Oaken Skin chain and rune stone. With this spell you shoot at great velocity 1d10 large acorns at a target in a straight line from you. Each acorn hits the target for 1d20 (per acorn) damage. You only add Runic Energy once to the entire spell damage. A critical magic will daze the target for 1 round.
Effects

This spell is a part of the Oaken Skin spell chain. It would be found in the Oaken Skin rune stone.

With this spell you shoot at great velocity 1d10 large acorns at a target in a straight line from you. Each acorn hits the target for 1d20 (per acorn) damage. You only add Runic Energy once to the entire spell damage. A critical magic will daze the target for 1 round. 

Stat Cost: 20 Soul
Casting Speed: 1
Duration: instant
Range & Area: 1 target in straight line
Fast Physical Spell
Starting Success Rate:
  55
Max Mastery Rate: 85
Cost to Acquire:  50 character points

Level Effects Summary Level 2 Upgrade: Increase damage by 1d10 per acorn.
Level 3 Upgrade: Increase number of acorns from 1d10 to 1d20.
Level 4 Upgrade: 25% chance to stun target 1d3 rounds.
Level 2 Effects

Level 2 Upgrade: Increase damage by 1d10 per acorn.

Stat Cost: 30 Soul
Casting Speed: 2
Duration: instant
Range & Area: 1 target in straight line
Fast Physical Spell
Starting Success Rate:
  45
Max Mastery Rate: 75
Cost to Acquire:  100 character points

Level 3 Effects

Level 3 Upgrade: Increase number of acorns from 1d10 to 1d20.

Stat Cost: 40 Soul
Casting Speed: 3
Duration: instant
Range & Area: 1 target in straight line
Fast Physical Spell
Starting Success Rate:
  35
Max Mastery Rate: 65
Cost to Acquire:  150 character points

Level 4 Effects

Level 4 Upgrade: 25% chance to stun target 1d3 rounds.

Stat Cost: 50 Soul
Casting Speed: 4
Duration: instant
Range & Area: 1 target in straight line
Fast Physical Spell
Starting Success Rate:
  25
Max Mastery Rate: 55
Cost to Acquire:  200 character points

Rune Stone Effect

Weapon Affect - Acorn Shot

Can only be used on projectile weapons.

Divides the projectile shot into 1d6 projectiles, decreases the damage of each shot by 15%.

Stat Cost 20 Soul, +10 per additional level
Casting Speed 1, +1 per additional level
Range & Area 1 target in straight line
Success Rate Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

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