Crevasse's Pull

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Spell Crevasse's Pull
Effects Summary This spell is a part of the Grounding spell chain and rune stone. With this manipulation, you open a dark hole in the ground in a location of your choosing. When any target, ally, enemy, even yourself, is on any adjacent space next to the dark hole, that target will lose 25% Vitality and 10% Soul and Power. That target will lose that for each round they are on any adjacent space. This even affects flying and floating targets. If a target walks over, flies over, or floats over the dark hole, they are sucked in and will not return to the battlefield until the spell’s duration ends. When the target returns that target will have lost 1/4th of their vital stats. The hole is invisible to everyone except yourself. Everyone that is up to 2 spaces away from this spell's area of effect gets pulled closer to the hole by 1 space, unless they pass a strength check. You may cast other spells or use other skills when the hole is in place.
Effects

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

With this manipulation, you open a dark hole in the ground in a location of your choosing. The diameter of the hole is exactly 3x3 feet or 1 space. When any target, ally, enemy, even yourself, is on any adjacent space next to the dark hole, that target will lose 25% Vitality and 10% Soul and Power. That target will lose that for each round they are on any adjacent space. This even affects flying and floating targets. If a target walks over, flies over, or floats over the dark hole, they are sucked in and will not return to the battlefield until the spell’s duration ends. When the target returns that target will have lost 1/4th of their vital stats. The hole is invisible to everyone except yourself. Everyone that is up to 2 spaces away from this spell's area of effect gets pulled closer to the hole by 1 space, unless they pass a strength check. You may cast other spells or use other skills when the hole is in place.

Stat Cost: 50 Soul
Casting Speed: 4
Duration: 1d6 rounds
Range & Area: affects a 3x3 space area
Invisible Spell
Success Rate:
  40
Max Success Rate:  70

Level Effects Summary Level 2 Upgrade: The drained stats from those affected by the spell are returned to the caster.
Level 2 Effects

Level 2 Upgrade: The drained stats from those affected by the spell are returned to the caster.

Stat Cost: 60 Soul
Casting Speed: 5
Duration: 1d6 rounds
Range & Area: affects a 3x3 space area
Invisible Spell
Success Rate:
  30
Max Success Rate:  60

Level 3 Effects N/A: Only 2 levels with this spell.
Level 4 Effects N/A: Only 2 levels with this spell.
Rune Stone Effect N/A
Stat Cost 50 Soul; +10 per level
Casting Speed 4; +1 per level
Range & Area affects a 3x3 space area
Success Rate Level 1:  40/70
Level 2:  30/60
Cost to Acquire

This is a Tier 5 skill

Level 1: 150/300
Level 2: 175/350

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