Crevasse's Pull
Spell | Crevasse's Pull |
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Effects Summary | This spell is a part of the Grounding spell chain and rune stone. With this manipulation, you open a dark hole in the ground in a location of your choosing. When any target, ally, enemy, even yourself, is on any adjacent space next to the dark hole, that target will lose 25% Vitality and 10% Soul and Power. That target will lose that for each round they are on any adjacent space. This even affects flying and floating targets. If a target walks over, flies over, or floats over the dark hole, they are sucked in and will not return to the battlefield until the spell’s duration ends. When the target returns that target will have lost 1/4th of their vital stats. The hole is invisible to everyone except yourself. Everyone that is up to 2 spaces away from this spell's area of effect gets pulled closer to the hole by 1 space, unless they pass a strength check. You may cast other spells or use other skills when the hole is in place. |
Effects | This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone. With this manipulation, you open a dark hole in the ground in a location of your choosing. The diameter of the hole is exactly 3x3 feet or 1 space. When any target, ally, enemy, even yourself, is on any adjacent space next to the dark hole, that target will lose 25% Vitality and 10% Soul and Power. That target will lose that for each round they are on any adjacent space. This even affects flying and floating targets. If a target walks over, flies over, or floats over the dark hole, they are sucked in and will not return to the battlefield until the spell’s duration ends. When the target returns that target will have lost 1/4th of their vital stats. The hole is invisible to everyone except yourself. Everyone that is up to 2 spaces away from this spell's area of effect gets pulled closer to the hole by 1 space, unless they pass a strength check. You may cast other spells or use other skills when the hole is in place. Stat Cost: 50 Soul |
Level Effects Summary | Level 2 Upgrade: The drained stats from those affected by the spell are returned to the caster. |
Level 2 Effects | Level 2 Upgrade: The drained stats from those affected by the spell are returned to the caster. Stat Cost: 60 Soul |
Level 3 Effects | N/A: Only 2 levels with this spell. |
Level 4 Effects | N/A: Only 2 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul; +10 per level |
Casting Speed | 4; +1 per level |
Range & Area | affects a 3x3 space area |
Success Rate | Level 1: 40/70 Level 2: 30/60 |
Cost to Acquire | This is a Tier 5 skill Level 1: 150/300 |
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