Dust Devil

  • By
  • Added
  • 51 views
Spell Dust Devil
Effects Summary This is part of the Dust Devil spell chain and rune stone. 4d10 magic damage, require perception for target and prevent hit targetting; physical spell
Effects

This spell is a part of the Dust Devil spell chain and can be found in the Dust Devil rune stone.

Dust Devil gathers dust, dirt, and other small particles and lifts them into the air. The magic begins to spin them together around a single target of your choosing. For the duration of the spell the dust devil will do 4d10 points of magical damage each round and blur the target’s vision causing the target to have to make perception checks to hit their targets and unable to make use of Hit Targeting. At the end of the spell’s duration, the dust devil dissipates and the blurred vision ends.

Stat Cost: 10 Soul
Casting Speed: 1
Duration: 1d3 rounds
Range & Area: 1 target
Physical Spell
Success Rate:
  60
Max Success Rate:  90

Level Effects Summary Level 2 Upgrade: Increase damage by 1d8.
Level 2 Effects

Level 2 Upgrade: Increase damage by 1d8.

Stat Cost: 20 Soul
Casting Speed: 2
Duration: 1d3 rounds
Range & Area: 1 target
Physical Spell
Success Rate:
  50
Max Success Rate:  80

Level 3 Effects N/A: Only 2 levels with this spell.
Level 4 Effects N/A: Only 2 levels with this spell.
Rune Stone Effect

Weapon Effect: Dust Devil

Critical Hit causes target to need to make perceive checks for the next 1d4 rounds.

Stat Cost 10 Soul, +10 per additional level
Casting Speed 1, +1 per additional level
Range & Area 1 target
Success Rate Level 1:  60/90
Level 2:  50/80
Cost to Acquire

This is a Tier 1 spell

Level 1: 25/50
Level 2: 50/100

Trackbacks

There have been no trackbacks yet

Rating

Unrated