Dust Devil
Spell | Dust Devil |
---|---|
Effects Summary | This is part of the Dust Devil spell chain and rune stone. 4d10 magic damage, require perception for target and prevent hit targetting; physical spell |
Effects | This spell is a part of the Dust Devil spell chain and can be found in the Dust Devil rune stone. Dust Devil gathers dust, dirt, and other small particles and lifts them into the air. The magic begins to spin them together around a single target of your choosing. For the duration of the spell the dust devil will do 4d10 points of magical damage each round and blur the target’s vision causing the target to have to make perception checks to hit their targets and unable to make use of Hit Targeting. At the end of the spell’s duration, the dust devil dissipates and the blurred vision ends. Stat Cost: 10 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d8. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d8. Stat Cost: 20 Soul |
Level 3 Effects | N/A: Only 2 levels with this spell. |
Level 4 Effects | N/A: Only 2 levels with this spell. |
Rune Stone Effect | Weapon Effect: Dust Devil Critical Hit causes target to need to make perceive checks for the next 1d4 rounds. |
Stat Cost | 10 Soul, +10 per additional level |
Casting Speed | 1, +1 per additional level |
Range & Area | 1 target |
Success Rate | Level 1: 60/90 Level 2: 50/80 |
Cost to Acquire | This is a Tier 1 spell Level 1: 25/50 |
0 reviews: Unrated
There have been no comments yet