Quartz Cage

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Spell Quartz Cage
Effects Summary This is part of the Grounding spell chain and rune stone. With this manipulation you create a cage of pure quartz that holds the target in. The cage has 3d% Vitality and can only be destroyed by melee damage, all other damage hurts captured target. The target cannot move or use melee attacks but can use projectiles and magic spells that reach outside of the cage. The target cannot attack the cage them self.
Effects

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

With this manipulation you create a cage of pure quartz that holds the target in. The cage has 3d% Vitality and can only be destroyed by melee damage, all other damage hurts captured target. The target cannot move or use melee attacks but can use projectiles and magic spells that reach outside of the cage. The target cannot attack the cage them self.

Stat Cost: 25 Soul
Casting Speed: 2
Duration: until freed or death of target
Range & Area: 1 target
Trap Spell
Success Rate:
  50
Max Success Rate:  80

Level Effects Summary Level 2 Upgrade: Increase cage's Vitality by an additional 1d%.
Level 3 Upgrade: Increase cage's Vitality by an additional 1d%.
Level 4 Upgrade: Increase cage's Vitality by an additional 1d%.
Level 2 Effects

Level 2 Upgrade: Increase cage's Vitality by an additional 1d%.

Stat Cost: 35 Soul
Casting Speed: 3
Duration: until freed or death of target
Range & Area: 1 target
Trap Spell
Success Rate:
  40
Max Success Rate:  70

Level 3 Effects

Level 3 Upgrade: Increase cage's Vitality by an additional 1d%.

Stat Cost: 45 Soul
Casting Speed: 4
Duration: until freed or death of target
Range & Area: 1 target
Trap Spell
Success Rate:
  30
Max Success Rate:  60

Level 4 Effects

Level 4 Upgrade: Increase cage's Vitality by an additional 1d%.

Stat Cost: 55 Soul
Casting Speed: 5
Duration: until freed or death of target
Range & Area: 1 target
Trap Spell
Success Rate:
  20
Max Success Rate:  50

Rune Stone Effect N/A
Stat Cost 25 Soul, +10 per additional level
Casting Speed 2, +1 per additional level
Range & Area 1 target
Success Rate Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50
Cost to Acquire

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

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