Quicksand

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Spell Quicksand
Effects Summary This spell is a part of the Grounding spell chain and rune stone. The magical quicksand holds onto any target that walks into it or who is already on the spot where the magic is cast. The target cannot move from the spot once the target enters the quicksand. When the spell ends, the target may move again.
Effects

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

The magic of Quicksand changes the ground to the same consistency of real quicksand that is 2 feet deep. The magical quicksand holds onto any target that walks into it or who is already on the spot where the magic is cast. The target cannot move from the spot once the target enters the quicksand. When the spell ends, the target may move again. The target may use spells and projectile weapons from the spot and may make any melee attacks that do not require movement. Enemy targets cannot see the quicksand however you and your allies know it is there. The quicksand affects a 5 space long by 2 space wide area of your choosing.

Stat Cost: 30 Soul
Casting Speed: 2
Duration: 1d6 rounds
Range & Area: a 5x2 space area
Entrapment Spell
Success Rate:
  50
Max Success Rate:  80

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect N/A
Stat Cost 30 Soul
Casting Speed 2
Range & Area a 5x2 space area of your choosing
Success Rate Level 1:  50/80
Cost to Acquire

This is a Tier 3 spell

Level 1: 75/150

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Unrated