Temple Statue
Spell | Temple Statue |
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Effects Summary | This spell is a part of the Solidity spell chain and rune stone. This spell creates a statue of a woman in robes holding a scepter. Every round the statue walks to an ally and waves her scepter, healing the target for 10d20 Vitality. This statue is not immune to damage, her Vitality is 5 times the caster's Mental. Each round the statue will independently go up to an ally target, including yourself, and heal that target. At the end of the spell the statue will fade away. The statue can only move once per round and has a battle movement rate of 5 and a range of 3. |
Effects | This spell is a part of the Solidity spell chain and can be found in the Solidity rune stone. This spell creates a statue of a woman in robes holding a scepter. Every round the statue walks to an ally and waves her scepter, healing the target for 10d20 Vitality. This statue is not immune to damage, her Vitality is 5 times the caster's Mental. Each round the statue will independently go up to an ally target, including yourself, and heal that target. At the end of the spell the statue will fade away. The statue can only move once per round and has a battle movement rate of 5 and a range of 3. Stat Cost: 50 Soul |
Level Effects Summary | Level 2 Upgrade: Increase healing by 1d20. Level 3 Upgrade: Increase healing by 1d20. Level 4 Upgrade: Increase healing by 1d20. |
Level 2 Effects | Level 2 Upgrade: Increase healing by 1d20. Stat Cost: 60 Soul |
Level 3 Effects | Level 3 Upgrade: Increase healing by 1d20. Stat Cost: 70 Soul |
Level 4 Effects | Level 4 Upgrade: Increase healing by 1d20. Stat Cost: 80 Soul |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul; +10 per level |
Casting Speed | 5; +1 per level |
Range & Area | a random ally or the caster each round, it forms next to the caster |
Success Rate | Level 1: 40/70 Level 2: 30/60 Level 3: 20/50 Level 4: 10/40 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/300 |
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