Temple Statue

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Spell Temple Statue
Effects Summary This spell is a part of the Solidity spell chain and rune stone. This spell creates a statue of a woman in robes holding a scepter. Every round the statue walks to an ally and waves her scepter, healing the target for 10d20 Vitality. This statue is not immune to damage, her Vitality is 5 times the caster's Mental. Each round the statue will independently go up to an ally target, including yourself, and heal that target. At the end of the spell the statue will fade away. The statue can only move once per round and has a battle movement rate of 5 and a range of 3.
Effects

This spell is a part of the Solidity spell chain and can be found in the Solidity rune stone.

This spell creates a statue of a woman in robes holding a scepter. Every round the statue walks to an ally and waves her scepter, healing the target for 10d20 Vitality. This statue is not immune to damage, her Vitality is 5 times the caster's Mental. Each round the statue will independently go up to an ally target, including yourself, and heal that target. At the end of the spell the statue will fade away. The statue can only move once per round and has a battle movement rate of 5 and a range of 3.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: until destroyed or end of battle
Range & Area: a random ally or the caster each round, it forms next to the caster
Summon Healing Spell
Success Rate:
  40
Max Success Rate:  70

Level Effects Summary Level 2 Upgrade: Increase healing by 1d20.
Level 3 Upgrade: Increase healing by 1d20.
Level 4 Upgrade: Increase healing by 1d20.
Level 2 Effects

Level 2 Upgrade: Increase healing by 1d20.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: until destroyed or end of battle
Range & Area: a random ally or the caster each round, it forms next to the caster
Summon Healing Spell
Success Rate:
  30
Max Success Rate:  60

Level 3 Effects

Level 3 Upgrade: Increase healing by 1d20.

Stat Cost: 70 Soul
Casting Speed: 7
Duration: until destroyed or end of battle
Range & Area: a random ally or the caster each round, it forms next to the caster
Summon Healing Spell
Success Rate:
  20
Max Success Rate:  50

Level 4 Effects

Level 4 Upgrade: Increase healing by 1d20.

Stat Cost: 80 Soul
Casting Speed: 8
Duration: until destroyed or end of battle
Range & Area: a random ally or the caster each round, it forms next to the caster
Summon Healing Spell
Success Rate:
  10
Max Success Rate:  40

Rune Stone Effect N/A
Stat Cost 50 Soul; +10 per level
Casting Speed 5; +1 per level
Range & Area a random ally or the caster each round, it forms next to the caster
Success Rate Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Level 4:  10/40
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 225/450

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Unrated