Tremor

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Spell Tremor
Effects Summary This is part of the Grounding spell chain and rune stone. This is a well known geomancy spell that causes the ground to shudder violently underneath the feat of everyone in the radius around the user. This causes a disorientation that causes everyone in the radius, ally and enemy, to fall down costing a whole movement to get back up. The fall causes 8d10 physical magic damage.
Effects

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

This is a well known geomancy spell that causes the ground to shudder violently underneath the feat of everyone in the radius around the user. This causes a disorientation that causes everyone in the radius, ally and enemy, to fall down costing a whole movement to get back up. The fall causes 8d10 physical magic damage.

Stat Cost: 20 Soul
Casting Speed: 1
Duration: instant
Range & Area: a 3x3 space area around the caster
Physical Spell
Success Rate:
  55
Max Success Rate:  85

Level Effects Summary Level 2 Upgrade: Increase area of effect to 5x5.
Level 2 Effects

Level 2 Upgrade: Increase area of effect to 5x5.

Stat Cost: 30 Soul
Casting Speed: 2
Duration: instant
Range & Area: a 5x5 space area around the caster
Physical Spell
Success Rate:
  45
Max Success Rate:  75

Level 3 Effects N/A: Only 2 levels with this spell.
Level 4 Effects N/A: Only 2 levels with this spell.
Rune Stone Effect

Weapon Effect: Tremor

Critical Hit causes target to be knocked down.

Stat Cost 20 Soul, +10 per additional level
Casting Speed 1, +1 per additional level
Range & Area a 3x3 space around caster
Success Rate Level 1:  55/85
Level 2:  45/75
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150

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