Tremor
Spell | Tremor |
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Effects Summary | This is part of the Grounding spell chain and rune stone. This is a well known geomancy spell that causes the ground to shudder violently underneath the feat of everyone in the radius around the user. This causes a disorientation that causes everyone in the radius, ally and enemy, to fall down costing a whole movement to get back up. The fall causes 8d10 physical magic damage. |
Effects | This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone. This is a well known geomancy spell that causes the ground to shudder violently underneath the feat of everyone in the radius around the user. This causes a disorientation that causes everyone in the radius, ally and enemy, to fall down costing a whole movement to get back up. The fall causes 8d10 physical magic damage. Stat Cost: 20 Soul |
Level Effects Summary | Level 2 Upgrade: Increase area of effect to 5x5. |
Level 2 Effects | Level 2 Upgrade: Increase area of effect to 5x5. Stat Cost: 30 Soul |
Level 3 Effects | N/A: Only 2 levels with this spell. |
Level 4 Effects | N/A: Only 2 levels with this spell. |
Rune Stone Effect | Weapon Effect: Tremor Critical Hit causes target to be knocked down. |
Stat Cost | 20 Soul, +10 per additional level |
Casting Speed | 1, +1 per additional level |
Range & Area | a 3x3 space around caster |
Success Rate | Level 1: 55/85 Level 2: 45/75 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
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