Electric Shock
Spell | Electric Shock |
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Effects Summary | This is part of the Electric Shock spell chain and rune stone. With use of this manipulation you create a field of volatile life energy in the form of electricity. The magic becomes unstable and electrocutes the target of the spell, doing 5d10 + 5 damage. There is a 10% chance to stun the target for one round. |
Effects | This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone. With use of this manipulation you create a field of volatile life energy in the form of electricity. The magic becomes unstable and electrocutes the target of the spell, doing 5d10 + 5 damage. There is a 10% chance to stun the target for one round. Stat Cost: 10 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d10 Level 3 Upgrade: Increase damage by 1d10 Level 4 Upgrade: Increase damage by 1d10, increase stun chance by 10 |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d10 Stat Cost: 20 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d10 Stat Cost: 30 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d10, increase stun chance by 10 Stat Cost: 40 Soul |
Rune Stone Effect | Weapon Effect: Electric Shock Critical Hit dazes target for 1 round and has a 15% chance of stunning target for 1 round. |
Stat Cost | 10 Soul, +10 per additional level |
Casting Speed | 1, +1 per additional level |
Range & Area | 1 target |
Success Rate | Level 1: 60/90 Level 2: 50/80 Level 3: 40/70 Level 4: 30/60 |
Cost to Acquire | This is a Tier 1 spell Level 1: 25/50 |
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