Lightning Pins
Spell | Lightning Pins |
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Effects Summary | This spell is a part of the Electric Shock spell chain and rune stone. This spell creates a rain of sparkling blue bolts of energy. Everyone in the radius of the spell must make an evade % check with a 10 point penalty to see if they are hit. If they are hit, they receive 9d20 damage each time they are hit. This spell effects everyone in the range of the spell, allies, enemies, and yourself. |
Effects | This spell is a part of the Electric Shock spell chain and can be found in the Electric Shock rune stone. This spell creates a rain of sparkling blue bolts of energy. Everyone in the radius of the spell must make an evade % check with a 10 point penalty to see if they are hit. If they are hit, they receive 9d20 damage each time they are hit. This spell effects everyone in the range of the spell, allies, enemies, and yourself. Stat Cost: 40 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d20 Level 3 Upgrade: Increase damage by 1d20 Level 4 Upgrade: Increase damage by 1d20 |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d20 Stat Cost: 50 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d20 Stat Cost: 60 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d20 Stat Cost: 70 Soul |
Rune Stone Effect | N/A |
Stat Cost | 40 Soul, +1 per level |
Casting Speed | 4, +1 per level |
Range & Area | affecting a 4x4 space area around a selected target |
Success Rate | Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 3: 15/45 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
0 reviews: Unrated
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