Regeneration
Spell | Regeneration |
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Effects Summary | This spell is a part of the Essence Bolt spell chain and rune stone. This common spell puts a regeneration effect on a target. Each round, the spell recovers 1d20 Vitality for the target. When the spell is active, a cloud of bluish magic floats over their body as it gathers energy from the surrounding area into the body of the target. Unlike with other magic, you do not add Runic Energy to the effects of this spell. |
Effects | This spell is a part of the Essence Bolt spell chain and can be found in the Essence Bolt rune stone. This common spell puts a regeneration effect on a target. Each round, the spell recovers 1d20 Vitality for the target. When the spell is active, a cloud of bluish magic floats over their body as it gathers energy from the surrounding area into the body of the target. Unlike with other magic, you do not add Runic Energy to the effects of this spell. Stat Cost: 15 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | Armor Effect: Regeneration Restores 1% of Maximum Vitality per round/hour. |
Stat Cost | 15 Soul |
Casting Speed | 1.5 |
Range & Area | 1 target |
Success Rate | Level 1: 55/85 |
Cost to Acquire | This is a Tier 2 spell |
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