Trance

  • By
  • Added
  • 42 views
Spell Trance
Effects Summary This is a part of the Electric Shock spell chain and rune stone. With this manipulation, you allow yourself to be overtaken and possessed by violent life energy. While in trance, your Soul, current and maximum, is doubled. Your Runic Energy also increased by 100. If you are melee attacked, sparks of electricity will cross into the attacker, doing 6d12 straight to Vitality damage. Your single target spells now have an arcing effect, where the spell will blast through the intended target, doing full damage, and then arc off at the nearest target doing half damage. Area of effect spells are enlarged to affect the entire battlefield, with all area of effect attack spells affecting everyone.
Effects

This spell is a part of the Electric Shock spell chain and is found in the Electric Shock rune stone.

With this manipulation, you allow yourself to be overtaken and possessed by violent life energy. This spell infuses you with raw energy. While in trance, your Soul, current and maximum, is doubled. Your Runic Energy also increased by 100. Due to the high amounts of violent energy flowing through your body, if you are melee attacked, sparks of electricity will cross the weapon, hand, or other means of melee damage and enter into the attacker, doing 6d12 straight to Vitality damage. Due to the immense power set lose in your spells, your single target spells now have an arcing effect, where the spell will blast through the intended target, doing full damage, and then arc off at the nearest target, be it friend, foe, or yourself, doing half damage. This arcing affect applies even if the target magically evaded your spell. Area of effect spells such as Lightning Pins is enlarged to affect the entire battlefield, with all area of effect attack spells affecting everyone. Only attack spells can be used. No items, skills, weapons, or whatever. You can still move, but you cannot talk while in a trance. Also, the only defensive maneuvers or skills you can use when being attacked while in trance are Magic Absorb and Magic Store. When the trance effect ends, your Soul is decreased by half of whatever was remaining.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: 1d12 + 1 rounds
Range & Area: self
Enhancement Spell
Success Rate:  45
Max Success Rate:  75

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect N/A
Stat Cost 60 Soul
Casting Speed 6
Range & Area self
Success Rate Level 1:  45/75
Cost to Acquire

This is a Tier 4 spell

Level 1: 100/200

Trackbacks

There have been no trackbacks yet

Rating

Unrated