Bio Instability

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Spell Bio Instability
Effects Summary

This spell is a part of the Bio Instability spell chain and rune stone. This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's movement rates is cut in half.

Effects

This spell is a part of the Bio Instability spell chain and can be found in the Bio Instability Rune Stone.

This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's movement rates is cut in half.

Stat Cost: 10 Soul
Casting Speed: 0.5
Duration: 1d6 rounds
Range & Area: 1 target
Invisible Spell
Starting Success Rate:
  60
Max Success Rate:  90

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect

Weapon Effect - Bio Instability

Critical Hit causes spell effect.

Stat Cost 10 Soul
Casting Speed 0.5
Range & Area 1 target
Success Rate Level 1:  60/90
Cost to Acquire

This is a Tier 1 spell

Level 1: 25/50

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Unrated