Constrict
Spell | Constrict |
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Effects Summary | This spell is a part of the Loss of Self spell chain and rune stone. This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 1d% + 3d20 physical magic damage. |
Effects | This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone. This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 1d% + 3d20 physical magic damage. Stat Cost: 30 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d20. Level 3 Upgrade: Increase damage by 1d20, inflict fear 1d10 rounds. Level 4 Upgrade: Increase damage by 1d20, inflict fear 1d10 rounds, inflict anxiety 1d8 rounds. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d20. Stat Cost: 40 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d20, inflict fear 1d10 rounds. Stat Cost: 50 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d20, inflict fear 1d10 rounds, inflict anxiety 1d8 rounds. Stat Cost: 60 Soul |
Rune Stone Effect | N/A |
Stat Cost | 30 Soul; +10 per level |
Casting Speed | 3; +1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
0 reviews: Unrated
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