Nightmare
Spell | Nightmare |
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Effects Summary | This spell is a part of the Loss of Self spell chain and rune stone. The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 5d20+10 damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them. |
Effects | This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone. The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 5d20+10 damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them. Stat Cost: 30 soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d12. Level 3 Upgrade: Increase damage by 1d12. Level 4 Upgrade: Increase damage by 1d12; inflict fear for 1d4 rounds. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d12. Stat Cost: 40 soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d12. Stat Cost: 50 soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d12; inflict fear for 1d4 rounds. Stat Cost: 60 soul |
Rune Stone Effect | N/A |
Stat Cost | 30 Soul; +10 per level |
Casting Speed | 3; +1 per level |
Range & Area | all enemy targets |
Success Rate | Level 1: 55/85 Level 2: 45/75 Level 3: 35/65 Level 4: 25/55 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
0 reviews: Unrated
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