Serenity's Arrival
Spell | Serenity's Arrival |
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Effects Summary | This spell is a part of the Fang spell chain and rune stone. This manipulation creates the conditions for Serenity to arrive to the target. Death magic flows across the body of the target, burning their life away causing 2d20 Vitality damage. Meanwhile the spell pours into the mouth of the target and causes sickness, causing their movement rates and damage power to be halved for 4 rounds. The target also is inflicted with Loss of Self for the remainder of the battle. |
Effects | This spell is a part of the Fang spell chain and can be found in the Fang rune stone. This manipulation creates the conditions for Serenity to arrive to the target. Death magic flows across the body of the target, burning their life away causing 2d20 Vitality damage. Meanwhile the spell pours into the mouth of the target and causes sickness, causing their movement rates and damage power to be halved for 4 rounds. The target also is inflicted with Loss of Self for the remainder of the battle. Stat Cost: 55 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | Weapon Effect: Serenity's Arrival 60% chance to inflict Sickness, 40% chance to inflict Loss of Self; 20% chance to inflict Depression. |
Stat Cost | 55 Soul |
Casting Speed | 5 |
Range & Area | 1 target |
Success Rate | Level 1: 40/70 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/250 |
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