Serenity's Calm
Spell | Serenity's Calm |
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Effects Summary | This spell is a part of the Fang spell chain and rune stone. When this spell is created the single target is surrounded in serenity. But, suddenly among the calm, the target can feel horrible injuries ripping into the target’s body doing 5d20 damage. Serenity releases the target and the damage is done. |
Effects | This spell is a part of the Fang spell chain and can be found in the Fang rune stone. When this spell is created the single target is surrounded in serenity. But, suddenly among the calm, the target can feel horrible injuries ripping into the target’s body doing 5d20 damage. Serenity releases the target and the damage is done. Stat Cost: 25 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d20. Level 3 Upgrade: Increase damage by 1d20; inflicts loss of self for 1d4 rounds. Level 4 Upgrade: Increase damage by 1d20; inflicts depression for 1d4 rounds. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d20. Stat Cost: 35 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d20; inflicts loss of self for 1d4 rounds. Stat Cost: 45 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d20; inflicts depression for 1d4 rounds. Stat Cost: 55 Soul |
Rune Stone Effect | Weapon Effect: Serenity's Calm Critical Hit inflicts Wounds, hitting wounded spot increases damage by 25%. |
Stat Cost | 25 Soul; +10 per level |
Casting Speed | 2; +1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 55/85 Level 2: 45/75 Level 3: 35/65 Level 4: 25/55 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
0 reviews: Unrated
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