Consume
Spell | Consume |
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Effects Summary | This spell is a part of the Spark spell chain and rune stone. With this manipulation you directly transfer the magic you use to the feet of the target in the form of a circle. When the spell is completed the ring ignites and surrounds the enemy in flame. The enemy remains on fire, fueled by magic. Each round it does 1d% points of damage to the target. If the target is killed by the spell then you get healed by the consumed life (by the total Vitality that the target had). |
Effects | This spell is a part of the Spark spell chain and is found in the Spark rune stone. With this manipulation you directly transfer the magic you use to the feet of the target in the form of a circle. When the spell is completed the ring ignites and surrounds the enemy in flame. The enemy remains on fire, fueled by magic. Each round it does 1d% points of damage to the target. If the target is killed by the spell then you get healed by the consumed life (by the total Vitality that the target had). Stat Cost: 50 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 2d20. Level 3 Upgrade: Increase damage by 2d20. Level 4 Upgrade: Increase damage by 2d20. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 2d20. Stat Cost: 60 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 2d20. Stat Cost: 70 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 2d20. Stat Cost: 80 Soul |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul, +10 per level |
Casting Speed | 5; +1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 40/70 Level 2: 30/60 Level 3: 20/50 Level 4: 10/40 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/300 |
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