Embracing Glow
Spell | Embracing Glow |
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Effects Summary | This spell is a part of the Glow spell chain and rune stone. With this spell you surround yourself or your allies with a protective orb of of light from glowing embers. That orb will absorb up to 6d20 points of any kind of damage. Once the orb has absorbed any amount of damage, the spell ends. Only one glowing orb per ally/self. The orbs only produce enough light to illuminate a 3x3 foot area. |
Effects | This spell is a part of the Glow spell chain and is found in the Glow rune stone. With this spell you surround yourself or your allies with a protective orb of of light from glowing embers. That orb will absorb up to 6d20 points of any kind of damage. Once the orb has absorbed any amount of damage, the spell ends. Only one glowing orb per ally/self. The orbs only produce enough light to illuminate a 3x3 foot area. Stat Cost: 30 Soul |
Level Effects Summary | Level 2 Upgrade: Increase absorption by 1d20. Level 3 Upgrade: Increase absorption by 1d20. Level 4 Upgrade: Increase absorption by 1d20. |
Level 2 Effects | Level 2 Upgrade: Increase absorption by 1d20. Stat Cost: 40 Soul |
Level 3 Effects | Level 3 Upgrade: Increase absorption by 1d20. Stat Cost: 50 Soul |
Level 4 Effects | Level 4 Upgrade: Increase absorption by 1d20. Stat Cost: 60 Soul |
Rune Stone Effect | Armor Effect: Embracing Glow Absorbs 10% of damage per armor piece with rune stone equipped; produces a small glow on armor piece. |
Stat Cost | 30 Soul, +10 per additional level |
Casting Speed | 2, +1 per level |
Range & Area | self and all allies |
Success Rate | Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
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