Exploding Arrows

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Spell Exploding Arrows
Effects Summary This spell is a part of the Spark spell chain and rune stone. With this manipulation you choose a target and send the arrow into the enemy target. It lands on the mark and stays half-way in the body of the target doing initial damage of 15d12 points. In three rounds the arrow will explode, doing 16d12 more damage to the target and to any target within 1 space of the affected target. The arrow will explode within three rounds even if the enemy is dead or if the arrow was removed.
Effects

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

With this manipulation you choose a target and send the arrow into the enemy target. It lands on the mark and stays half-way in the body of the target doing initial damage of 15d12 points. In three rounds the arrow will explode, doing 16d12 more damage to the target and to any target within 1 space of the affected target. The arrow will explode within three rounds even if the enemy is dead or if the arrow was removed.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: instant; 3 round countdown
Range & Area: adjacent spaces (1x1) around target including target
Area of Effect Spell
Success Rate:  45
Max Success Rate:  75

Level Effects Summary Level 2 Upgrade: Increase initial damage by 3d12.
Level 3 Upgrade: Increase initial damage by 3d12 and inflict burns.
Level 4 Upgrade: Increase initial damage by 3d12 and inflict burns and minor wounds.
Level 2 Effects

Level 2 Upgrade: Increase initial damage by 3d12.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: instant; 3 round countdown
Range & Area: adjacent spaces (1x1) around target including target
Area of Effect Spell
Success Rate:  45
Max Success Rate:  75

Level 3 Effects

Level 3 Upgrade: Increase initial damage by 3d12 and inflict burns.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant; 3 round countdown
Range & Area: adjacent spaces (1x1) around target including target
Area of Effect Spell
Success Rate:  35
Max Success Rate:  65

Level 4 Effects

Level 4 Upgrade: Increase initial damage by 3d12 and inflict burns and minor wounds.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: instant; 3 round countdown
Range & Area: adjacent spaces (1x1) around target including target
Area of Effect Spell
Success Rate:  25
Max Success Rate:  55

Rune Stone Effect

Weapon Effect: Exploding Arrows (Projectile Weapon only)

Replaces ammo with spell effect, still uses up ammo.

Stat Cost 40 Soul, +10 per additional level
Casting Speed 4; +1 per level
Range & Area adjacent spaces (1x1) around target including target
Success Rate Level 1:  45/75
Level 2:  35/65
Level 3:  25/55
Level 4:  15/45
Cost to Acquire

This is a Tier 4 spell

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

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