Explosion

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Spell Explosion
Effects Summary This is part of the Spark spell chain and rune stone. This manipulation concentrates fire energy around your body. When sufficient power has been gathered you release it causing a small explosion around you. Anyone standing in the immediate vicinity is in the radius of the explosion and takes 8d20+50 magic damage. The explosion is short-lived and deals damage to anyone in the area, including allies. The user is unharmed however.
Effects

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This manipulation concentrates fire energy around your body. When sufficient power has been gathered you release it causing a small explosion around you. Anyone standing in the immediate vicinity is in the radius of the explosion and takes 8d20+50 magic damage. The explosion is short-lived and deals damage to anyone in the area, including allies. The user is unharmed however.

Stat Cost: 30 Soul
Casting Speed: 3
Duration: instant
Range & Area: adjacent spaces (1x1) around caster
Area of Effect Spell
Success Rate:  50
Max Success Rate:  80

Level Effects Summary Level 2 Upgrade: Increase damage by 2d12.
Level 3 Upgrade: Increase damage by 2d12.
Level 4 Upgrade: Increase damage by 2d12.
Level 2 Effects

Level 2 Upgrade: Increase damage by 2d12.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: instant
Range & Area: adjacent spaces (1x1) around caster
Area of Effect Spell
Success Rate:  40
Max Success Rate:  70

Level 3 Effects

Level 3 Upgrade: Increase damage by 2d12.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant
Range & Area: adjacent spaces (2x2) around caster
Entrapment Spell
Success Rate:  30
Max Success Rate:  60

Level 4 Effects

Level 4 Upgrade: Increase damage by 2d12.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: instant
Range & Area: adjacent spaces (3x3) around caster
Entrapment Spell
Success Rate:  20
Max Success Rate:  50

Rune Stone Effect

Weapon Effect: Explosion (Projectile Weapon only)

Replaces ammo with spell effect, still uses up ammo.

Stat Cost 30 Soul, +10 per additional level
Casting Speed 3, +1 per additional level
Range & Area adjacent spaces (1x1) around caster
Success Rate Level 1:  50/80
Level 2:  40/70
Level 3:  30/60
Level 4:  20/50
Cost to Acquire

This is a Tier 3 spell

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

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