Fever Rising

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Spell Fever Rising
Effects Summary This spell is a part of the Visual Distortion spell chain and rune stone. This spell causes the target to experience a terrible fever which inflicts the target with Sickness status effect and hallucinations so that the target must make detect checks to attack. This spell can be chained with Visual Distortion and Heat Wave.
Effects

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

This spell causes the target to experience a terrible fever which inflicts the target with Sickness status effect and hallucinations so that the target must make detect checks to attack. This spell can be chained with Visual Distortion and Heat Wave.

Stat Cost: 35 Soul
Casting Speed: 3
Duration: instant, status effect for 1d10 rounds
Range & Area: a cone in front of you, max distance of 6 spaces, add 1 space to either side of cone per space of distance
Area of Effect Spell
Success Rate:  45
Max Success Rate:  75

Level Effects Summary N/A: Only 1 levels with this spell
Level 2 Effects N/A: Only 1 levels with this spell
Level 3 Effects N/A: Only 1 levels with this spell
Level 4 Effects N/A: Only 1 levels with this spell
Rune Stone Effect

Weapon Effect: Fever Rising

Critical Hit inflicts target with Sickness for 1d4 rounds.

Stat Cost 35 Soul
Casting Speed 3
Range & Area a cone in front of you, max distance of 6 spaces, add 1 space to either side of cone per space of distance
Success Rate Level 1:  45/75
Cost to Acquire

This is a Tier 4 spell

Level 1: 100/200

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