Fire's Warding
Spell | Fire's Warding |
---|---|
Effects Summary | This spell is a part of the Pyro Enchantment spell chain and rune stone. The spirit of Fire offers warding to the protected target, for a price, coating the protected target in a red glow. Any magic spell except aquamancy done to the protected target will be redirected back to the attacker. Any arrows or crossbow bolts will be burnt away before they can affect the protected. Any other projectiles will do half damage. Any melee attacks against the protected will cause the attacker 4d12 burn damage to Vitality for 1d6 rounds. The protected will suffer 1d6 burn damage to Vitality per round for the duration of the spell. |
Effects | This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone. The spirit of Fire offers warding to the protected target, for a price, coating the protected target in a red glow. Any magic spell except aquamancy done to the protected target will be redirected back to the attacker. Any arrows or crossbow bolts will be burnt away before they can affect the protected. Any other projectiles will do half damage. Any melee attacks against the protected will cause the attacker 4d12 burn damage to Vitality for 1d6 rounds. The protected will suffer 1d6 burn damage to Vitality per round for the duration of the spell. Stat Cost: 50 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell |
Level 2 Effects | N/A: Only 1 levels with this spell |
Level 3 Effects | N/A: Only 1 levels with this spell |
Level 4 Effects | N/A: Only 1 levels with this spell |
Rune Stone Effect | Armor Effect: Fire's Warding (Body Armor only) Immune to wooden weapons and ammo, 25% chance immunity to fire magic |
Stat Cost | 50 Soul |
Casting Speed | 4 |
Range & Area | 1 target |
Success Rate | Level 1: 45/75 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
0 reviews: Unrated
There have been no comments yet