Flare
Spell | Flare |
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Effects Summary | This spell is a part of the Glow spell chain and rune stone. With this manipulation you conjure up a ball of fire and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 4d20 damage. |
Effects | This spell is a part of the Glow spell chain and is found in the Glow rune stone. With this manipulation you conjure up a ball of fire and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 4d20 damage. Stat Cost: 20 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d12. Level 2 Upgrade: Increase damage by 1d12. Level 2 Upgrade: Increase damage by 1d12. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d12. Stat Cost: 30 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d12. Stat Cost: 40 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d12. Stat Cost: 50 Soul |
Rune Stone Effect | N/A |
Stat Cost | 20 Soul, +10 per additional level |
Casting Speed | 2, +1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 55/85 Level 2: 45/75 Level 3: 35/65 Level 4: 25/55 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
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