Flare

  • By
  • Added
  • 53 views
Spell Flare
Effects Summary This spell is a part of the Glow spell chain and rune stone. With this manipulation you conjure up a ball of fire and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 4d20 damage.
Effects

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

With this manipulation you conjure up a ball of fire and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 4d20 damage.

Stat Cost: 20 Soul
Casting Speed: 2
Duration: instant
Range & Area: 1 target
Fast Spell
Success Rate:  55
Max Success Rate:  85

Level Effects Summary Level 2 Upgrade: Increase damage by 1d12.
Level 2 Upgrade: Increase damage by 1d12.
Level 2 Upgrade: Increase damage by 1d12.
Level 2 Effects

Level 2 Upgrade: Increase damage by 1d12.

Stat Cost: 30 Soul
Casting Speed: 3
Duration: instant
Range & Area: 1 target
Fast Spell
Success Rate:  45
Max Success Rate:  75

Level 3 Effects

Level 3 Upgrade: Increase damage by 1d12.

Stat Cost: 40 Soul
Casting Speed: 4
Duration: instant
Range & Area: 1 target
Fast Spell
Success Rate:  35
Max Success Rate:  65

Level 4 Effects

Level 4 Upgrade: Increase damage by 1d12.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant
Range & Area: 1 target
Fast Spell
Success Rate:  25
Max Success Rate:  55

Rune Stone Effect N/A
Stat Cost 20 Soul, +10 per additional level
Casting Speed 2, +1 per level
Range & Area 1 target
Success Rate Level 1:  55/85
Level 2:  45/75
Level 3:  35/65
Level 4:  25/55
Cost to Acquire

This is a Tier 2 spell

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Trackbacks

There have been no trackbacks yet

Rating

Unrated