Ignatius
Spell | Ignatius |
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Effects Summary | This spell is a part of the Fire Streak spell chain and rune stone. With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 4d20 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds. The target is inflicted with Visual Instability for 1d4 rounds and Sunburns for 1 day. |
Effects | This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone. With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 4d20 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds. The target is inflicted with Visual Instability for 1d4 rounds and Sunburns for 1 day. Stat Cost: 30 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d12. Level 3 Upgrade: Increase damage by 1d12. Level 4 Upgrade: Increase damage by 1d12. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d12. Stat Cost: 40 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d12. Stat Cost: 50 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d12. Stat Cost: 60 Soul |
Rune Stone Effect | Weapon Effect: Ignatius Critical Hit causes spell effect. |
Stat Cost | 30 Soul, +10 per additional level |
Casting Speed | 2, +1 per level |
Range & Area | 1 target |
Success Rate | Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
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