Light Arrow
Spell | Light Arrow |
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Effects Summary | This spell is a part of the Piercing Light spell chain and rune stone. This spell shoots a barrage of light arrows up into the air that fall back down hitting everything in the area of effect, friend or foe. The damage dealt is 4d20 to each target hit and it avoids 20% of any armor magical protection. |
Effects | This spell is a part of the Piercing Light spell chain and is found in the Piercing Light rune stone. This spell shoots a barrage of light arrows up into the air that fall back down hitting everything in the area of effect, friend or foe. The damage dealt is 4d20 to each target hit and it avoids 20% of any armor magical protection. Stat Cost: 30 Soul |
Level Effects Summary | Level 2 Effects: Increase damage by 1d12 Level 3 Effects: Increase damage by 1d12 Level 4 Effects: Increase damage by 1d12 and area of effect to 6x6 |
Level 2 Effects | Level 2 Effects: Increase damage by 1d12 Stat Cost: 40 Soul |
Level 3 Effects | Level 3 Effects: Increase damage by 1d12 Stat Cost: 50 Soul |
Level 4 Effects | Level 4 Effects: Increase damage by 1d12 and area of effect to 6x6 Stat Cost: 60 Soul |
Rune Stone Effect | Weapon Effect: Light Arrow (Projectiles Only) Replaces ammo with spell effect only effecting a 3x3 space area, still uses up ammo. |
Stat Cost | 30 Soul, +10 per additional level |
Casting Speed | 3, +1 per level |
Range & Area | a 4x4 space area around an area of your choosing |
Success Rate | Level 1: 55/85 Level 2: 45/75 Level 3: 35/65 Level 4: 25/55 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
0 reviews: Unrated
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