Light Guardian
Spell | Light Guardian |
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Effects Summary | This spell is a part of the Glow spell chain and rune stone. The light will form into a being of pure light. During the duration of the spell, you can have the light guardian do one of three things: heal you for 2d% + 10 Vitality, guard you blocking 75% of any kind of damage, or attack a single target doing 10d20 plus caster's runic energy magic damage. Once the guardian has performed an action, be it healing, guarding, or attacking, the guardian will fade away ending the spell. |
Effects | This spell is a part of the Glow spell chain and is found in the Glow rune stone. The light will form into a being of pure light. During the duration of the spell, you can have the light guardian do one of three things: heal you for 2d% + 10 Vitality, guard you blocking 75% of any kind of damage, or attack a single target doing 10d20 plus caster's runic energy magic damage. Once the guardian has performed an action, be it healing, guarding, or attacking, the guardian will fade away ending the spell. Stat Cost: 50 Soul |
Level Effects Summary | Level 2 Upgrade: Increase healing by 1d% Level 3 Upgrade: Increase damage by 3d20. Level 4 Upgrade: Allow for a second action or round for the summon |
Level 2 Effects | Level 2 Upgrade: Increase healing by 1d% Stat Cost: 60 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 3d20. Stat Cost: 70 Soul |
Level 4 Effects | Level 4 Upgrade: Allow for a second action or round for the summon Stat Cost: 80 Soul |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul, +10 per level |
Casting Speed | 4, +1 per level |
Range & Area | next to caster |
Success Rate | Level 1: 40/70 Level 2: 30/60 Level 3: 20/50 Level 4: 10/40 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/300 |
0 reviews: Unrated
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