Plasma Shot
Spell | Plasma Shot |
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Effects Summary | This spell is a part of the Fire Streak spell chain and rune stone. With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 12d10 magic damage. |
Effects | This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone. With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 12d10 magic damage. Stat Cost: 30 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 1d10. Level 3 Upgrade: Increase damage by 1d10. Level 4 Upgrade: Increase damage by 1d10. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 1d10. Stat Cost: 40 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 1d10. Stat Cost: 50 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 1d10. Stat Cost: 60 Soul |
Rune Stone Effect | Weapon Effect: Plasma Shot (Projectile Weapon only) Replaces ammo with spell effect, still uses up ammo. |
Stat Cost | 30 Soul, +10 per additional level |
Casting Speed | 3, +1 per level |
Range & Area | any targets in a straight line from you in direction of target |
Success Rate | Level 1: 50/80 Level 2: 40/70 Level 3: 30/60 Level 4: 20/50 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
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